MoaCube is an idependent indie game studio, started by two game industry veterans: designer Tom Grochowiak and illustrator Gracjana Zielinska. Together they developed Solstice, Bonfire, Cinders, Co-Op, ArcMagi and Magi. Sounds familiar?
We asked Tom a few questions about his favorite game he developed.
1. What is the game you are most proud of and why?
Cinders. By a large margin. Not only it's the first title we
released as a full-time indie studio, and one that keeps us afloat to
this day, but it's also the first game where I can honestly say that
it's meaningful to us, that it talks about something we personally care
for. Coping up with all the expectations society puts on us and chasing
that ever-fleeting Cinderella narrative, slowly realizing it may not be
that simple, is an important part of growing up. Cinders gave us a
chance to talk about it openly and share our own personal experiences.
Also, it's great to see that you can make a game with no zombies or world-saving, and that it's something that people want.
2. Can you tell us, for the developers out there, what did you do to promote it?
These days, promotion centers around having a game people simply
want to talk about. Press is overloaded and slowly loses its power, so
it's all about word of mouth and social networks.
Cinders was easier to get out there in one regard -- it's a pretty
unique title in a very specific niche (visual novels). Fans of niche
genres tend to be very centrilized and in touch with each other, so word
spreads fast if you have something interesting.
We started by handing demoes to the more established indies in the scene
and asked for their advice on what to do next. They pointed us to
visual novel communities where we could post and discuss our game,
slowly building awarness of its existence. The rest sort of happened by
itself. Of course, we also sent review copies to the press and did all
the usual stuff, but honestly it wouldn't even come close to the effect
of having a dedicated fanbase spawn around the game, promote it on
tumblr and forums, support it on Greenlight, etc. Hundreds of dedicated
fans are worth more that thousands of dollars spent on ads or press
releases.
MoaCube Team (from left to right):
Kate Kluge: one of the artists (responsible for Bonfire)
Agness Mulak: half of the writing team
Tom Grochowiak
Hubert Sobecki: the other half of the writing dynamic duo
Gracjana Zielinska: the artist responsible for Cinders and Solstice
The road to Gaming Heaven is paved with Indie Games.
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