Thursday, 28 August 2014

Game spotlight: Hermi & Max

The 4th game of our Back to sCOOL Bundle is Hermi & Max.

What if Bert and Ernie had been 40 years old? Find it out in this crazy point & click adventure.

System requirements:

- Windows XP or later
- openGL drivers installed.
- direct sound installed.
- Keyboard and/or mouse.

Get this game NOW with a lot of more games in our Back to sCOOL Bundle!

Pay What You Want - Help Charity - Fund New Games - Have Fun!

Game spotlight: Plop Fizz Boom

The third game of our Back to sCOOL Bundle is Plop Fizz Boom.

In this remake of the 1977 arcade classic, “Depthcharge”, you pit your sailing prowess and ever-reliable surplus of TNT against hordes of enemy submarines and sea monsters, who would love nothing more than to send your sailboat plunging into the murky depths. Select between two available ship types and one of four difficulty settings in preparation for subjecting yourself to 16 increasingly relentless waves of sea-dwelling adversaries.

Load Game features enable you to restart your game from any previously completed level while varying challenge-settings can adopt play to the preference of either testing your skill or merely measuring the meager seconds of your own survival!

The game features intense particle effects and a dynamic day/night-time cycle with corresponding shading features.

Get this game NOW with a lot of more games in our Back to sCOOL Bundle!

Pay What You Want - Help Charity - Fund New Games - Have Fun!

Wednesday, 27 August 2014

Game spotlight: Nexus Sea

The second game of our Back to sCOOL Bundle is Nexus Sea.

Nexus Sea is a FPS / Tower Defense game in voxel style where you must defend your place (The nexus) from waves of enemies thanks to many cool stuff like turrets that you can place when you're busy killing enemies with a wide range of weapons.

System requirement:

OS : Windows XP with SP2 or later / Mac OS 10.6 or later / A Debian based Linux distro
CPU : 2.0GHz Dual-Core or greater
GPU : 500Mb Graphics card with DirectX 9 level (shader model 2.0) capabilities.
Memory : 2GB RAM
Hard Drive : 528Mo Free available


Get this game NOW with a lot of more games in our Back to sCOOL Bundle!

Pay What You Want - Help Charity - Fund New Games - Have Fun!

Tuesday, 26 August 2014

Game spotlight: Ice Cream Surfer

The first game of our Back to sCOOL Bundle is Ice Cream Surfer.

The evil Broccoli, irritated by the fact that kids hate vegetables and love ice creams, has created an army of vegetables to destroy the flavor galaxy. Only the Ice Cream Surfer with the help of his 4 super tasty friends can prevent that.

Straight to the action, we aren't here to tell stories, but for button-mashing. Are you ready to shot Ice Cream balls filled with pure cooling energy?


6 different worlds – You will travel the whole Gourmet Universe to get to the No-Flavor Zone and destroy the bad taste. Each world is completely different and has its own enemies.

5 different characters – In this game you will be able to be one of the members of the Cream Team , each of them with its own attacks and special abilities.

Get this game NOW with a lot of more games in our Back to sCOOL Bundle!

Pay What You Want - Help Charity - Fund New Games - Have Fun!

Monday, 25 August 2014

The road to Gaming Heaven is paved with Indie Games or why we do this

There are two forces present in all aspects of this universe: One that creates from nothing and another that creates from something that has already been created by the first force. Both are always equally important and both are dependent and complementary to one another in order to obtain perfection.

But every time this fine equilibrium is disrupted and the focus starts leaning towards one part more than the other, then all is not right with the world anymore.

The same can be said for our current gaming universe, where it has always been that “the little guy”, the one who’s able to be much more in touch with himself, has been the champion of creativity and innovation, while “the big guy”, whose focus is on using his own expertise and resources to expand the output of the little guy and put everything into a practical-practice, has been the enabler of video game masterpieces of epic proportions.

But is everything right with the gaming world of today? Some would argue, not so much…

In the latest years, little by little, the invaluable contribution of the indie developers has been under appreciated and very lightly supported, while sequels of many Triple A titles, often only repeatedly offering a stale remake of their first release with, no real added value, have had enormous success and have generated monstrous revenues, many times over the budget of probably most indie developers out there – all put together! And what happens with most of these revenues? They usually go into the next stale, valueless iteration, again and again, until one day when, exactly like with economic bubbles, they bursts wasting huge sums of money and sometimes even taking the whole company with them.

So with all this going on for quite some time now, one can’t help but to start dreaming: what would happen if all these resources would be spent in the direction of enabling more and more of “the little guys”, more and more of the passionate, aspiring developers, to go wild with their imagination? What if they’d be able to dare to dream their whole dream and not just what is immediately achievable to them? What amazing new concepts would they come up with, what new avenues could they start to open?

Makes you think, doesn’t it?

Well, this is where we can come in. This is where gamers like you and I, the lifeblood and grassroots of this industry, could consciously come to this awareness and start focusing more and more on that one part of this field that can cure our apathy – The Indie Games.

At the same time, it is also in our duties to start demanding more from the “big guns”! I don’t want, by any means to minimize the major players’ role in the industry, as I’ve said earlier the two facets must be in equilibrium, but in recent years they have been very quick to take advantage of this apathy of ours, because they realized that we’ll mostly accept all of their hideously half-baked products, thrown in our face for a quick profit. Well I want to say“no more!” If they can’t get their sheet together, how about we go and give our money to those people who truly appreciate it and who actually give something real in return?

PlayInjector Team